bank 0;
org $9f66
	nop 		//Checkpoint reset for first boss 

bank 5;			//$14000

// FirstBoss
org $a43c
	lda #$06	//BossHealth
	
org $a586
	lda #$03	//Orginal LDA #$BA donno for what it is used. But in order to increas the health it needs to be changed
org $a777
	lda #$03	//Orginal LDA #$BA donno for what it is used. But in order to increas the health it needs to be changed

org $8745	
	
	LDA $0450,x              
	BNE EndAnvil           
	LDA $0490,x              
	BMI Direction                
	LDA $0490,x              
	CLC                      
	ADC #$18 		//When to throw               
	JMP $875E                
Direction:	
	LDA $0490,x              
	SEC                      
	SBC #$18                 
	STA $0490,x              
	LDA $04B0,x              
	SEC                      
	SBC #$08                 
	STA $04B0,x              
	LDA #$FD        //Trow Speed/Angle         
	STA $0500,x              
	LDA $0490,x              
	BMI Speed          
	LDA #$03  	//Throw Strangh     (01)                 
	STA $04E0,x              
	LDA #$20                 
	BNE Left          
Speed:	
	LDA #$FD	//Throw Strangh     (fe)          
	STA $04E0,x              
	LDA #$E0 		//Angle?                
Left:	
	STA $04F0,x              
	INC $0540,x              
	LDA #$04    	//Direcions to throw??             
	STA $0520,x              
	LDA #$A7    	           
	STA $0400,x              
	INC $0450,x              	
	JMP $E360                
EndAnvil:	
	JSR $E68E                
	
	LDA #$40   		//Wight of Anvil (30)              
	STA $00                  
	LDA #$FF                 
	STA $01                  
	JSR $E4D9                
	LDA #$A7       //Sprite Used            
	STA $0400,x             
	JSR $E2AC                
	JMP $E360                


//SecondBoss	Pirat
org $a84e
lda #$06		//BossHealth

org $ac60
lda #$02		//Speed Right (01)
bne $02
lda #$fd		//Speed Left (fe)


//ThirdBoss Wolf
org $acf0
lda #$05		//Health

org $aeb5
lda #$03		//Speed Right (03)
bne $02
lda #$fc		//Speed Left (fd)

bank 2;
//EndBoss Max
org $b40a	
lda #$06

	
bank 7;
base $c000

org $d550		//Graphic Pointer for Current level
db $4C,$46,$4C,$46,$4E,$46,$54,$46,$54,$46,$50,$52,$56,$46,$56,$46,$58,$46,$5A,$46,$5C,$46,$5E,$46,$60,$46,$7C,$46,$64,$66,$62,$46,$64,$46,$66,$46,$68,$6A,$74,$76,$6A,$62


